Course Description


MIT 3371G-001 (Winter 2021)   From Arcades to eSports: Video Game Culture, Technology, and Industry

Course Description
Video and computer games have, over the last thirty years, revolutionized popular culture, digital technology and the entertainment industry. At the same time they have provoked intense controversy over issues from game addiction to virtual violence to digital gender. This course gives an overview of the history of interactive gaming, its economic dynamics, the social formations it is catalyzing and the new theories of aesthetics, simulation and play it has generated.

Antirequisites: Digital Communication 3206F/G.

3 lecture hours, 0.5 course.



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