Course Description


MIT 3371F-001 (Fall 2017)   Game On! Video Game Culture, Technology, and Industry

Course Description
Video and computer games have over the last thirty years revolutionized popular culture, digital technology and the entertainment industry. At the same time they have provoked intense controversy over issues from game addiction to virtual violence to digital gender. This course gives an overview of the history of interactive gaming, its economic dynamics, the social formations it is catalyzing and the new theories of aesthetics, simulation and play it has generated.

Course Outline for MIT 3371F-001 (Fall 2017)
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Prerequisites: At least 65% in each of MIT 1200F/G, 1500F/G and 1700F/G.

3 lecture hours, 0.5 course
MLIS Program Level Learning Outcomes
MLIS Program Goals and Objectives

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