Course Description

LIS 9390B-650 (Winter 2014)   Special Topic: The Creative Economy: Information Sharing for Pleasure and Profit

Instructor: A. Pollak

Course Description
The creative economy is a dynamic, flexible, and rewarding environment where original ideas result in innovative, often intangible, information assets. This course examines information sources and behaviours in creative business, cultural, and leisure contexts, exploring how pleasurable information exchanges lead to economic and social growth for individuals, institutions and communities.

0.5 course

Program Content Areas
Connecting People with Information

Course Objectives
1. describe different facets of the creative economy, information and information behaviour.
2. discuss the modeling of needs (both demographic trends and information-based), recognizing behaviours and strategies for satisfying those needs in everyday life contexts.
3. identify contextual elements that shape our understanding of creativity, the creative economy and information sharing.
4. identify examples of creative information assets, including intangible ‘information as ideas’, and discuss how creative information is produced and consumed, both individually and en masse in everyday life.
5. identify cultural and economic information sharing activities and recognize the benefits of those activities to individuals and communities.
6. recognize changing information needs, and offer creative solutions.
7. examine secondary sources of information from an historical perspective.
8. write using a common business format, and collaborate constructively in an asynchronous, distributed learning environment.
9. recognize interdisciplinary connections and opportunities for studying creative information activities.

Relationship to the Goals and Objectives of the MLIS Program
1. respond critically and creatively to changes associated with viewing information as a creative product in both the library and broader social contexts. (from Goal 2, Obj. 1b)
2. identify and analyze the challenges introduced to information theories and models by the creative economy in a variety of public and private contexts. (from Goal 2, Obj. 1e)
3. identify, select, acquire, organize, describe, provide and/or protect access to information in nontraditional formats. (from Goal 2, Obj. 1g)
4. consider critically the costs and opportunities of information-sharing relationships between stakeholders in the creative economy. (from Goal 2, Obj. 1j)
Goals and Objectives of the MLIS Program

Sample Content (for information only)
1. Conceptualizing the creative economy, information, and information behaviour
2. The role of context: information at work vs. information at play
3. Temporal contexts – cultural influences on perceptions of time and our idea of leisure
4. Personal contexts – exploring how researchers model and define groups of people
5. Social and socially constructed contexts – what are the leisure class and creative workforce?
6. Environmental contexts – physical and political influences on creative information development
7. Competitive contexts – barriers to accessing information in the creative economy
8. Collaborative contexts – creative clusters and how sharing information creates synergy
9. Everyday life contexts – creative lifelong learning, seeking information in pleasurable casual leisure experiences, intangible information gathered by ‘doing’
10. Serious leisure contexts – sustained, purposeful, nonformal information gathering for fun
11. Community development –sharing creative information to build communities
12. Creative information consumption – packaging and selling creative information to the masses
13. The future of the creative economy – connecting the dots and making predictions

Sample Readings
United Nations. 2008.  Creative economy report: The challenge of assessing the creative economy. Geneva: United Nations.

Kari, Jarkko, and Jenna K. Hartel. 2007. Information and higher things in life: Addressing the pleasurable and the profound in information science.  Journal of the American Society for Information Science and Technology   58, (8): 1131-47.

Stebbins, Robert A. 2009. Leisure and its relationship to library and information science: Bridging the gap.  Library Trends 57, (4) (Spring 2009): 618-31.

Gollmitzer, Mirjam, and Catherine Murray. 2008. Definitions and models of the creative economy. In From economy to ecology: A policy framework for creative labour,   7-39. Toronto: Canadian Conference of the Arts.